•10 years rigger/rigging supervisor at Rhythm and Hues Studios
•Experienced in a wide range of production environments from small team, commercial work , large studio film and game production
•Extensive experience creating quality, high end effects under the pressure of tight deadlines
•Excellent project management and supervision skills
I am not currently looking for more full time employment, but you never know what the future holds. Perhaps a special freelance gig might tempt me to work evenings. Feel free to reach out
2019 Rigging, Simulation and Supervision Demo Reel
This reel contains highlights of almost 20 years of CG rigging and simulations. A shot specific break down is attached. Eventually, there will be a resume attached as well.
![](https://bradhiebert.com/wp-content/uploads/2020/04/WorkInProgressFin.jpg)
2019 Facial Rigging Demo Reel
I have always been drawn to the many approaches for facial rigging. Early in my time and Rhythm and Hues, we settled in on a consistent approach to rigging bodies. However, facial rigging techniques changed regularly, often from show to show, as we constantly R&D’d new ideas. This constant changes appealed to my creative side, as did the fact that the soul of the character was in its face. Working on how the faces express, what they convey on screen and how the underline anatomy comes into play with these ideas is still the most interesting part of rigging for me.
An old demo reel from 2013. This runs up to the bankruptcy of Rhythm and Hues. I think everything on the reel is from my (almost) 10 years there. It was a good company, filled better people.
This is the Demo Reel that got me out to California. It consists of work from my time creating demo material at Softimage, commercial work in Montreal and VeggieTales.
![](https://bradhiebert.com/wp-content/uploads/2020/05/1000970_10201529734229460_2118810765_n.jpg)
This is an image I made in the late 90’s while working for Softimage. Several of us were beta testing new shaders for the Mental Ray Renderer. For the first time we could do translucency (shadows cast on flower petals), refractive transmitted colors (mason jar shadows ) and a few other things I have forgotten. This is nothing by today’s standards, but it was hot stuff 20+ years ago.
This image and animation were long lost to me, until someone posted it on social media a few years back. I was happy to see it again and down loaded.
A few years after I made this, I was working in production with a talented young artist who was showing this image to a coworker saying that this image really inspired him and how he used it to teach his students in college. He had no idea that I had made it…. I smiled for a week 🙂
This is where it all started. In the late 90’s I was working in Atlanta as a demo artist for Sofimage, which had recently been purchased by Microsoft. I did a demo for a local Microsoft group showing high end 3D software running on Windows platform for the very first time.
Afterwards, I was asked if I could do the same demo with Bill Gates in a few days at a Compaq convention in front of 4,000 people. I was to use a prototype PC that was custom made for the demo. We had never tried Softimage on a Compaq before. Windows PCs can be wildly different and we needed to verify each configuration. In fact, I asked the tech on hand that day, if I could move the PC from tower config to laying on its side so that I could see over it and make eye contact with the audience (that always calmed me down and I was very nervous). He grimaced and said that he was reluctant to lay the PC down because he was “afraid everything will fall out”. Then he added, “Hell, I don’t even know if this will make it thru your demo. You are the first person to use it. It is one of a kind”….. so THAT didn’t calm my nerves at ALL…..
This is a short version of that demo. It got me noticed by lots of bosses and ultimately got my career moving.